But Blue, for example, includes Undermine, Slave of Bolas, and an Esper spell I designed that doesn’t require white or black mana if you control a Spirit. Here’s a breakdown of mana symbols in multi as it stands: Plus, I’d like to balance multicolor, if possible. Even if I add no more colorless/multicolor cards, Gatherer’s top deck of fate probably will. If I add no more colorless and/or multicolor spells, then there’s room for 61 cards in each color. Blue’s mechanics cover a broad range of options, while White and Red gravitate toward a straightforward assault, making the two colors deceptively difficult to design after all the obvious choices are satisfied. Meanwhile, I under-focused on White and Red, with 42 and 41 cards respectively. …I find I focused maybe a little too much time on Blue, to the tune of 49 cards. Any more and I’m venting heat into the vacuum of space. With only 83 cards left, it won’t take much to hit the maximum card slots for any one color. If I don’t focus, I’ll blow potential on good solutions to nonexistent problems.Ĭase in point: It’s been a while since I checked the color balance of this cube. Now that there are only 83 cards left to add, I must be acutely aware of my cube’s needs. As I continued designing and writing, I discovered what I liked about my cube and leaned on that. That open ended design lead me to discover the relevant boundaries of my project. I say this knowing the first cards I added to this cube were designed with zero idea where I was going. But which would you rather claim to finish? Three complete games, or one game and a great heaping pile of garbage? And I’d like to submit a classic blunder of game design: Never design without knowing where your limitations are.ĭesigning without limitations is designing toward a clockwork graveyard of wasted time. I do, however, know a little about Magic design. He seems more knowledgeable on these subjects than I am. I developed those two rules myself.”) Blunder two, of course, is that you should never go in against a Sicilian when death is on the line.įar be it for me to argue with Vizzini. That is: don’t go fighting with your land army on the mainland in Asia. The first is that you should never get into a land war in Asia (A bon mot probably inspired by Field Marshal Bernard Montgomery’s quote in 1968: “The United States has broken the second rule of war. According to Vizzini in The Princess Bride, there are two classic blunders.
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